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(+1)

I chased. I chased so hard. I chased up, and yes, I did indeed chase down. But perhaps the real chase was the friends we made along the way?

Some gameplay footage of the game!

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๐Ÿ˜Š๐Ÿ‘

I don't know what's wrong but my mouse doesn't click on the menu ui. Like I have to click the "settings" button to start the game. This sort of issue is present in the entire game. I can't even change my resolution due to this problem. The resolution is set to 1080p by default. Do tell me how to fix this problem.

Sorry about that, what is the resolution of your monitor?

Try clicking credits (or around it) to open the settings. Even if the buttons don't align with the text, they should be in the correct order. 

resolution is 1366ร—768.

I tried that but even after setting everything I can't click the apply button.

That is strange. A video of it would be helpful because I'm not sure how Unreal handles displays with custom resolutions...

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This is a super fun/well-made game, great job!

(+1)

Thank you!

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it clearly says zip file wicth is a windows formate you can get a mac convert softweare to play it if your despert to play it

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Please make a note that it's not Mac-compatible

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Added! Sorry, I don't have a Mac myself so I can't playtest and release a mac version,

(+5)

nice shooter and think need power up ;D refresh energy

(1 edit) (+8)

Just completed all levels. Obviously there are no sound settings, which is a big problem. Nice game idea and if the game had support for custom levels, it would be very popular. But for now there is no balance at all, the reloading(animation) is very long and tedious and too often you are just standing in front of a wall or obstacle and reloading, which breaks the flow. The game also relies on randomness too much - hard levels are often lost due to lack of gasoline or ammo because you had to just stand, wait, reload and then chase for another second. The second big problem is there are not enough interesting levels(or level design), the whole challenge relies on the targets, and the ride part itself is not used by level design at all(except nice cliff sequence). I also think one target for a wall would be enough to keep the pace.

Thanks for such a detailed feedback!